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authorrahiel <rahiel@protonmail.ch>2015-10-16 10:19:12 +0200
committerrahiel <rahiel@protonmail.ch>2015-10-16 10:20:34 +0200
commit74e843bb283a7dddaf002a682850a089b34ad249 (patch)
treebda5bdf86cd91313182112a7954944b6db9b4ded
parentfd42c5438ed015ab159c75809a75049706667594 (diff)
new sources for js modules
-rw-r--r--index.html4
-rw-r--r--lib/OrbitControls.js1115
2 files changed, 1117 insertions, 2 deletions
diff --git a/index.html b/index.html
index b17ed57..dfe95a0 100644
--- a/index.html
+++ b/index.html
@@ -5,9 +5,9 @@
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Sunsistemo - N-body simulator</title>
<link rel="stylesheet" type="text/css" href="style.css"/>
- <script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.6/d3.min.js" charset="utf-8"></script>
+ <script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.6/d3.min.js" charset="utf-8"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r72/three.min.js"></script>
- <script src="https://rawgit.com/mrdoob/three.js/89aff65e75546eddc96db06e25b5774875fc9b27/examples/js/controls/OrbitControls.js"></script>
+ <script src="lib/OrbitControls.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r14/Stats.min.js"></script>
</head>
<body>
diff --git a/lib/OrbitControls.js b/lib/OrbitControls.js
new file mode 100644
index 0000000..500187b
--- /dev/null
+++ b/lib/OrbitControls.js
@@ -0,0 +1,1115 @@
+/**
+ * @author qiao / https://github.com/qiao
+ * @author mrdoob / http://mrdoob.com
+ * @author alteredq / http://alteredqualia.com/
+ * @author WestLangley / http://github.com/WestLangley
+ * @author erich666 / http://erichaines.com
+ */
+/*global THREE, console */
+
+( function () {
+
+ function OrbitConstraint ( object ) {
+
+ this.object = object;
+
+ // "target" sets the location of focus, where the object orbits around
+ // and where it pans with respect to.
+ this.target = new THREE.Vector3();
+
+ // Limits to how far you can dolly in and out ( PerspectiveCamera only )
+ this.minDistance = 0;
+ this.maxDistance = Infinity;
+
+ // Limits to how far you can zoom in and out ( OrthographicCamera only )
+ this.minZoom = 0;
+ this.maxZoom = Infinity;
+
+ // How far you can orbit vertically, upper and lower limits.
+ // Range is 0 to Math.PI radians.
+ this.minPolarAngle = 0; // radians
+ this.maxPolarAngle = Math.PI; // radians
+
+ // How far you can orbit horizontally, upper and lower limits.
+ // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
+ this.minAzimuthAngle = - Infinity; // radians
+ this.maxAzimuthAngle = Infinity; // radians
+
+ // Set to true to enable damping (inertia)
+ // If damping is enabled, you must call controls.update() in your animation loop
+ this.enableDamping = false;
+ this.dampingFactor = 0.25;
+
+ ////////////
+ // internals
+
+ var scope = this;
+
+ var EPS = 0.000001;
+
+ // Current position in spherical coordinate system.
+ var theta;
+ var phi;
+
+ // Pending changes
+ var phiDelta = 0;
+ var thetaDelta = 0;
+ var scale = 1;
+ var panOffset = new THREE.Vector3();
+ var zoomChanged = false;
+
+ // API
+
+ this.getPolarAngle = function () {
+
+ return phi;
+
+ };
+
+ this.getAzimuthalAngle = function () {
+
+ return theta;
+
+ };
+
+ this.rotateLeft = function ( angle ) {
+
+ thetaDelta -= angle;
+
+ };
+
+ this.rotateUp = function ( angle ) {
+
+ phiDelta -= angle;
+
+ };
+
+ // pass in distance in world space to move left
+ this.panLeft = function() {
+
+ var v = new THREE.Vector3();
+
+ return function panLeft ( distance ) {
+
+ var te = this.object.matrix.elements;
+
+ // get X column of matrix
+ v.set( te[ 0 ], te[ 1 ], te[ 2 ] );
+ v.multiplyScalar( - distance );
+
+ panOffset.add( v );
+
+ };
+
+ }();
+
+ // pass in distance in world space to move up
+ this.panUp = function() {
+
+ var v = new THREE.Vector3();
+
+ return function panUp ( distance ) {
+
+ var te = this.object.matrix.elements;
+
+ // get Y column of matrix
+ v.set( te[ 4 ], te[ 5 ], te[ 6 ] );
+ v.multiplyScalar( distance );
+
+ panOffset.add( v );
+
+ };
+
+ }();
+
+ // pass in x,y of change desired in pixel space,
+ // right and down are positive
+ this.pan = function ( deltaX, deltaY, screenWidth, screenHeight ) {
+
+ if ( scope.object instanceof THREE.PerspectiveCamera ) {
+
+ // perspective
+ var position = scope.object.position;
+ var offset = position.clone().sub( scope.target );
+ var targetDistance = offset.length();
+
+ // half of the fov is center to top of screen
+ targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
+
+ // we actually don't use screenWidth, since perspective camera is fixed to screen height
+ scope.panLeft( 2 * deltaX * targetDistance / screenHeight );
+ scope.panUp( 2 * deltaY * targetDistance / screenHeight );
+
+ } else if ( scope.object instanceof THREE.OrthographicCamera ) {
+
+ // orthographic
+ scope.panLeft( deltaX * ( scope.object.right - scope.object.left ) / screenWidth );
+ scope.panUp( deltaY * ( scope.object.top - scope.object.bottom ) / screenHeight );
+
+ } else {
+
+ // camera neither orthographic or perspective
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
+
+ }
+
+ };
+
+ this.dollyIn = function ( dollyScale ) {
+
+ if ( scope.object instanceof THREE.PerspectiveCamera ) {
+
+ scale /= dollyScale;
+
+ } else if ( scope.object instanceof THREE.OrthographicCamera ) {
+
+ scope.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom * dollyScale ) );
+ scope.object.updateProjectionMatrix();
+ zoomChanged = true;
+
+ } else {
+
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+
+ }
+
+ };
+
+ this.dollyOut = function ( dollyScale ) {
+
+ if ( scope.object instanceof THREE.PerspectiveCamera ) {
+
+ scale *= dollyScale;
+
+ } else if ( scope.object instanceof THREE.OrthographicCamera ) {
+
+ scope.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / dollyScale ) );
+ scope.object.updateProjectionMatrix();
+ zoomChanged = true;
+
+ } else {
+
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+
+ }
+
+ };
+
+ this.update = function() {
+
+ var offset = new THREE.Vector3();
+
+ // so camera.up is the orbit axis
+ var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
+ var quatInverse = quat.clone().inverse();
+
+ var lastPosition = new THREE.Vector3();
+ var lastQuaternion = new THREE.Quaternion();
+
+ return function () {
+
+ var position = this.object.position;
+
+ offset.copy( position ).sub( this.target );
+
+ // rotate offset to "y-axis-is-up" space
+ offset.applyQuaternion( quat );
+
+ // angle from z-axis around y-axis
+
+ theta = Math.atan2( offset.x, offset.z );
+
+ // angle from y-axis
+
+ phi = Math.atan2( Math.sqrt( offset.x * offset.x + offset.z * offset.z ), offset.y );
+
+ theta += thetaDelta;
+ phi += phiDelta;
+
+ // restrict theta to be between desired limits
+ theta = Math.max( this.minAzimuthAngle, Math.min( this.maxAzimuthAngle, theta ) );
+
+ // restrict phi to be between desired limits
+ phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, phi ) );
+
+ // restrict phi to be betwee EPS and PI-EPS
+ phi = Math.max( EPS, Math.min( Math.PI - EPS, phi ) );
+
+ var radius = offset.length() * scale;
+
+ // restrict radius to be between desired limits
+ radius = Math.max( this.minDistance, Math.min( this.maxDistance, radius ) );
+
+ // move target to panned location
+ this.target.add( panOffset );
+
+ offset.x = radius * Math.sin( phi ) * Math.sin( theta );
+ offset.y = radius * Math.cos( phi );
+ offset.z = radius * Math.sin( phi ) * Math.cos( theta );
+
+ // rotate offset back to "camera-up-vector-is-up" space
+ offset.applyQuaternion( quatInverse );
+
+ position.copy( this.target ).add( offset );
+
+ this.object.lookAt( this.target );
+
+ if ( this.enableDamping === true ) {
+
+ thetaDelta *= ( 1 - this.dampingFactor );
+ phiDelta *= ( 1 - this.dampingFactor );
+
+ } else {
+
+ thetaDelta = 0;
+ phiDelta = 0;
+
+ }
+
+ scale = 1;
+ panOffset.set( 0, 0, 0 );
+
+ // update condition is:
+ // min(camera displacement, camera rotation in radians)^2 > EPS
+ // using small-angle approximation cos(x/2) = 1 - x^2 / 8
+
+ if ( zoomChanged ||
+ lastPosition.distanceToSquared( this.object.position ) > EPS ||
+ 8 * ( 1 - lastQuaternion.dot( this.object.quaternion ) ) > EPS ) {
+
+ lastPosition.copy( this.object.position );
+ lastQuaternion.copy( this.object.quaternion );
+ zoomChanged = false;
+
+ return true;
+
+ }
+
+ return false;
+
+ };
+
+ }();
+
+ };
+
+
+ // This set of controls performs orbiting, dollying (zooming), and panning. It maintains
+ // the "up" direction as +Y, unlike the TrackballControls. Touch on tablet and phones is
+ // supported.
+ //
+ // Orbit - left mouse / touch: one finger move
+ // Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
+ // Pan - right mouse, or arrow keys / touch: three finter swipe
+
+ THREE.OrbitControls = function ( object, domElement ) {
+
+ var constraint = new OrbitConstraint( object );
+
+ this.domElement = ( domElement !== undefined ) ? domElement : document;
+
+ // API
+
+ Object.defineProperty( this, 'constraint', {
+
+ get: function() {
+
+ return constraint;
+
+ }
+
+ } );
+
+ this.getPolarAngle = function () {
+
+ return constraint.getPolarAngle();
+
+ };
+
+ this.getAzimuthalAngle = function () {
+
+ return constraint.getAzimuthalAngle();
+
+ };
+
+ // Set to false to disable this control
+ this.enabled = true;
+
+ // center is old, deprecated; use "target" instead
+ this.center = this.target;
+
+ // This option actually enables dollying in and out; left as "zoom" for
+ // backwards compatibility.
+ // Set to false to disable zooming
+ this.enableZoom = true;
+ this.zoomSpeed = 1.0;
+
+ // Set to false to disable rotating
+ this.enableRotate = true;
+ this.rotateSpeed = 1.0;
+
+ // Set to false to disable panning
+ this.enablePan = true;
+ this.keyPanSpeed = 7.0; // pixels moved per arrow key push
+
+ // Set to true to automatically rotate around the target
+ // If auto-rotate is enabled, you must call controls.update() in your animation loop
+ this.autoRotate = false;
+ this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
+
+ // Set to false to disable use of the keys
+ this.enableKeys = true;
+
+ // The four arrow keys
+ this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
+
+ // Mouse buttons
+ this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };
+
+ ////////////
+ // internals
+
+ var scope = this;
+
+ var rotateStart = new THREE.Vector2();
+ var rotateEnd = new THREE.Vector2();
+ var rotateDelta = new THREE.Vector2();
+
+ var panStart = new THREE.Vector2();
+ var panEnd = new THREE.Vector2();
+ var panDelta = new THREE.Vector2();
+
+ var dollyStart = new THREE.Vector2();
+ var dollyEnd = new THREE.Vector2();
+ var dollyDelta = new THREE.Vector2();
+
+ var STATE = { NONE : - 1, ROTATE : 0, DOLLY : 1, PAN : 2, TOUCH_ROTATE : 3, TOUCH_DOLLY : 4, TOUCH_PAN : 5 };
+
+ var state = STATE.NONE;
+
+ // for reset
+
+ this.target0 = this.target.clone();
+ this.position0 = this.object.position.clone();
+ this.zoom0 = this.object.zoom;
+
+ // events
+
+ var changeEvent = { type: 'change' };
+ var startEvent = { type: 'start' };
+ var endEvent = { type: 'end' };
+
+ // pass in x,y of change desired in pixel space,
+ // right and down are positive
+ function pan( deltaX, deltaY ) {
+
+ var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
+
+ constraint.pan( deltaX, deltaY, element.clientWidth, element.clientHeight );
+
+ }
+
+ this.update = function () {
+
+ if ( this.autoRotate && state === STATE.NONE ) {
+
+ constraint.rotateLeft( getAutoRotationAngle() );
+
+ }
+
+ if ( constraint.update() === true ) {
+
+ this.dispatchEvent( changeEvent );
+
+ }
+
+ };
+
+ this.reset = function () {
+
+ state = STATE.NONE;
+
+ this.target.copy( this.target0 );
+ this.object.position.copy( this.position0 );
+ this.object.zoom = this.zoom0;
+
+ this.object.updateProjectionMatrix();
+ this.dispatchEvent( changeEvent );
+
+ this.update();
+
+ };
+
+ function getAutoRotationAngle() {
+
+ return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
+
+ }
+
+ function getZoomScale() {
+
+ return Math.pow( 0.95, scope.zoomSpeed );
+
+ }
+
+ function onMouseDown( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ event.preventDefault();
+
+ if ( event.button === scope.mouseButtons.ORBIT ) {
+
+ if ( scope.enableRotate === false ) return;
+
+ state = STATE.ROTATE;
+
+ rotateStart.set( event.clientX, event.clientY );
+
+ } else if ( event.button === scope.mouseButtons.ZOOM ) {
+
+ if ( scope.enableZoom === false ) return;
+
+ state = STATE.DOLLY;
+
+ dollyStart.set( event.clientX, event.clientY );
+
+ } else if ( event.button === scope.mouseButtons.PAN ) {
+
+ if ( scope.enablePan === false ) return;
+
+ state = STATE.PAN;
+
+ panStart.set( event.clientX, event.clientY );
+
+ }
+
+ if ( state !== STATE.NONE ) {
+
+ document.addEventListener( 'mousemove', onMouseMove, false );
+ document.addEventListener( 'mouseup', onMouseUp, false );
+ scope.dispatchEvent( startEvent );
+
+ }
+
+ }
+
+ function onMouseMove( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ event.preventDefault();
+
+ var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
+
+ if ( state === STATE.ROTATE ) {
+
+ if ( scope.enableRotate === false ) return;
+
+ rotateEnd.set( event.clientX, event.clientY );
+ rotateDelta.subVectors( rotateEnd, rotateStart );
+
+ // rotating across whole screen goes 360 degrees around
+ constraint.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );
+
+ // rotating up and down along whole screen attempts to go 360, but limited to 180
+ constraint.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );
+
+ rotateStart.copy( rotateEnd );
+
+ } else if ( state === STATE.DOLLY ) {
+
+ if ( scope.enableZoom === false ) return;
+
+ dollyEnd.set( event.clientX, event.clientY );
+ dollyDelta.subVectors( dollyEnd, dollyStart );
+
+ if ( dollyDelta.y > 0 ) {
+
+ constraint.dollyIn( getZoomScale() );
+
+ } else if ( dollyDelta.y < 0 ) {
+
+ constraint.dollyOut( getZoomScale() );
+
+ }
+
+ dollyStart.copy( dollyEnd );
+
+ } else if ( state === STATE.PAN ) {
+
+ if ( scope.enablePan === false ) return;
+
+ panEnd.set( event.clientX, event.clientY );
+ panDelta.subVectors( panEnd, panStart );
+
+ pan( panDelta.x, panDelta.y );
+
+ panStart.copy( panEnd );
+
+ }
+
+ if ( state !== STATE.NONE ) scope.update();
+
+ }
+
+ function onMouseUp( /* event */ ) {
+
+ if ( scope.enabled === false ) return;
+
+ document.removeEventListener( 'mousemove', onMouseMove, false );
+ document.removeEventListener( 'mouseup', onMouseUp, false );
+ scope.dispatchEvent( endEvent );
+ state = STATE.NONE;
+
+ }
+
+ function onMouseWheel( event ) {
+
+ if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return;
+
+ event.preventDefault();
+ event.stopPropagation();
+
+ var delta = 0;
+
+ if ( event.wheelDelta !== undefined ) {
+
+ // WebKit / Opera / Explorer 9
+
+ delta = event.wheelDelta;
+
+ } else if ( event.detail !== undefined ) {
+
+ // Firefox
+
+ delta = - event.detail;
+
+ }
+
+ if ( delta > 0 ) {
+
+ constraint.dollyOut( getZoomScale() );
+
+ } else if ( delta < 0 ) {
+
+ constraint.dollyIn( getZoomScale() );
+
+ }
+
+ scope.update();
+ scope.dispatchEvent( startEvent );
+ scope.dispatchEvent( endEvent );
+
+ }
+
+ function onKeyDown( event ) {
+
+ if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
+
+ switch ( event.keyCode ) {
+
+ case scope.keys.UP:
+ pan( 0, scope.keyPanSpeed );
+ scope.update();
+ break;
+
+ case scope.keys.BOTTOM:
+ pan( 0, - scope.keyPanSpeed );
+ scope.update();
+ break;
+
+ case scope.keys.LEFT:
+ pan( scope.keyPanSpeed, 0 );
+ scope.update();
+ break;
+
+ case scope.keys.RIGHT:
+ pan( - scope.keyPanSpeed, 0 );
+ scope.update();
+ break;
+
+ }
+
+ }
+
+ function touchstart( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ switch ( event.touches.length ) {
+
+ case 1: // one-fingered touch: rotate
+
+ if ( scope.enableRotate === false ) return;
+
+ state = STATE.TOUCH_ROTATE;
+
+ rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+ break;
+
+ case 2: // two-fingered touch: dolly
+
+ if ( scope.enableZoom === false ) return;
+
+ state = STATE.TOUCH_DOLLY;
+
+ var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
+ var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+ var distance = Math.sqrt( dx * dx + dy * dy );
+ dollyStart.set( 0, distance );
+ break;
+
+ case 3: // three-fingered touch: pan
+
+ if ( scope.enablePan === false ) return;
+
+ state = STATE.TOUCH_PAN;
+
+ panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+ break;
+
+ default:
+
+ state = STATE.NONE;
+
+ }
+
+ if ( state !== STATE.NONE ) scope.dispatchEvent( startEvent );
+
+ }
+
+ function touchmove( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ event.preventDefault();
+ event.stopPropagation();
+
+ var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
+
+ switch ( event.touches.length ) {
+
+ case 1: // one-fingered touch: rotate
+
+ if ( scope.enableRotate === false ) return;
+ if ( state !== STATE.TOUCH_ROTATE ) return;
+
+ rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+ rotateDelta.subVectors( rotateEnd, rotateStart );
+
+ // rotating across whole screen goes 360 degrees around
+ constraint.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );
+ // rotating up and down along whole screen attempts to go 360, but limited to 180
+ constraint.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );
+
+ rotateStart.copy( rotateEnd );
+
+ scope.update();
+ break;
+
+ case 2: // two-fingered touch: dolly
+
+ if ( scope.enableZoom === false ) return;
+ if ( state !== STATE.TOUCH_DOLLY ) return;
+
+ var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
+ var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+ var distance = Math.sqrt( dx * dx + dy * dy );
+
+ dollyEnd.set( 0, distance );
+ dollyDelta.subVectors( dollyEnd, dollyStart );
+
+ if ( dollyDelta.y > 0 ) {
+
+ constraint.dollyOut( getZoomScale() );
+
+ } else if ( dollyDelta.y < 0 ) {
+
+ constraint.dollyIn( getZoomScale() );
+
+ }
+
+ dollyStart.copy( dollyEnd );
+
+ scope.update();
+ break;
+
+ case 3: // three-fingered touch: pan
+
+ if ( scope.enablePan === false ) return;
+ if ( state !== STATE.TOUCH_PAN ) return;
+
+ panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+ panDelta.subVectors( panEnd, panStart );
+
+ pan( panDelta.x, panDelta.y );
+
+ panStart.copy( panEnd );
+
+ scope.update();
+ break;
+
+ default:
+
+ state = STATE.NONE;
+
+ }
+
+ }
+
+ function touchend( /* event */ ) {
+
+ if ( scope.enabled === false ) return;
+
+ scope.dispatchEvent( endEvent );
+ state = STATE.NONE;
+
+ }
+
+ function contextmenu( event ) {
+
+ event.preventDefault();
+
+ }
+
+ this.dispose = function() {
+
+ this.domElement.removeEventListener( 'contextmenu', contextmenu, false );
+ this.domElement.removeEventListener( 'mousedown', onMouseDown, false );
+ this.domElement.removeEventListener( 'mousewheel', onMouseWheel, false );
+ this.domElement.removeEventListener( 'MozMousePixelScroll', onMouseWheel, false ); // firefox
+
+ this.domElement.removeEventListener( 'touchstart', touchstart, false );
+ this.domElement.removeEventListener( 'touchend', touchend, false );
+ this.domElement.removeEventListener( 'touchmove', touchmove, false );
+
+ document.removeEventListener( 'mousemove', onMouseMove, false );
+ document.removeEventListener( 'mouseup', onMouseUp, false );
+
+ window.removeEventListener( 'keydown', onKeyDown, false );
+
+ }
+
+ this.domElement.addEventListener( 'contextmenu', contextmenu, false );
+
+ this.domElement.addEventListener( 'mousedown', onMouseDown, false );
+ this.domElement.addEventListener( 'mousewheel', onMouseWheel, false );
+ this.domElement.addEventListener( 'MozMousePixelScroll', onMouseWheel, false ); // firefox
+
+ this.domElement.addEventListener( 'touchstart', touchstart, false );
+ this.domElement.addEventListener( 'touchend', touchend, false );
+ this.domElement.addEventListener( 'touchmove', touchmove, false );
+
+ window.addEventListener( 'keydown', onKeyDown, false );
+
+ // force an update at start
+ this.update();
+
+ };
+
+ THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
+ THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
+
+ Object.defineProperties( THREE.OrbitControls.prototype, {
+
+ object: {
+
+ get: function () {
+
+ return this.constraint.object;
+
+ }
+
+ },
+
+ target: {
+
+ get: function () {
+
+ return this.constraint.target;
+
+ },
+
+ set: function ( value ) {
+
+ console.warn( 'THREE.OrbitControls: target is now immutable. Use target.set() instead.' );
+ this.constraint.target.copy( value );
+
+ }
+
+ },
+
+ minDistance : {
+
+ get: function () {
+
+ return this.constraint.minDistance;
+
+ },
+
+ set: function ( value ) {
+
+ this.constraint.minDistance = value;
+
+ }
+
+ },
+
+ maxDistance : {
+
+ get: function () {
+
+ return this.constraint.maxDistance;
+
+ },
+
+ set: function ( value ) {
+
+ this.constraint.maxDistance = value;
+
+ }
+
+ },
+
+ minZoom : {
+
+ get: function () {
+
+ return this.constraint.minZoom;
+
+ },
+
+ set: function ( value ) {
+
+ this.constraint.minZoom = value;
+
+ }
+
+ },
+
+ maxZoom : {
+
+ get: function () {
+
+ return this.constraint.maxZoom;
+
+ },
+
+ set: function ( value ) {
+
+ this.constraint.maxZoom = value;
+
+ }
+
+ },
+
+ minPolarAngle : {
+
+ get: function () {
+
+ return this.constraint.minPolarAngle;
+
+ },
+
+ set: function ( value ) {
+
+ this.constraint.minPolarAngle = value;
+
+ }
+
+ },
+
+ maxPolarAngle : {
+
+ get: function () {
+
+ return this.constraint.maxPolarAngle;
+
+ },
+
+ set: function ( value ) {
+
+ this.constraint.maxPolarAngle = value;
+
+ }
+
+ },
+
+ minAzimuthAngle : {
+
+ get: function () {
+
+ return this.constraint.minAzimuthAngle;
+
+ },
+
+ set: function ( value ) {
+
+ this.constraint.minAzimuthAngle = value;
+
+ }
+
+ },
+
+ maxAzimuthAngle : {
+
+ get: function () {
+
+ return this.constraint.maxAzimuthAngle;
+
+ },
+
+ set: function ( value ) {
+
+ this.constraint.maxAzimuthAngle = value;
+
+ }
+
+ },
+
+ enableDamping : {
+
+ get: function () {
+
+ return this.constraint.enableDamping;
+
+ },
+
+ set: function ( value ) {
+
+ this.constraint.enableDamping = value;
+
+ }
+
+ },
+
+ dampingFactor : {
+
+ get: function () {
+
+ return this.constraint.dampingFactor;
+
+ },
+
+ set: function ( value ) {
+
+ this.constraint.dampingFactor = value;
+
+ }
+
+ },
+
+ // backward compatibility
+
+ noZoom: {
+
+ get: function () {
+
+ console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
+ return ! this.enableZoom;
+
+ },
+
+ set: function ( value ) {
+
+ console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
+ this.enableZoom = ! value;
+
+ }
+
+ },
+
+ noRotate: {
+
+ get: function () {
+
+ console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
+ return ! this.enableRotate;
+
+ },
+
+ set: function ( value ) {
+
+ console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
+ this.enableRotate = ! value;
+
+ }
+
+ },
+
+ noPan: {
+
+ get: function () {
+
+ console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
+ return ! this.enablePan;
+
+ },
+
+ set: function ( value ) {
+
+ console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
+ this.enablePan = ! value;
+
+ }
+
+ },
+
+ noKeys: {
+
+ get: function () {
+
+ console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
+ return ! this.enableKeys;
+
+ },
+
+ set: function ( value ) {
+
+ console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
+ this.enableKeys = ! value;
+
+ }
+
+ },
+
+ staticMoving : {
+
+ get: function () {
+
+ console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
+ return ! this.constraint.enableDamping;
+
+ },
+
+ set: function ( value ) {
+
+ console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
+ this.constraint.enableDamping = ! value;
+
+ }
+
+ },
+
+ dynamicDampingFactor : {
+
+ get: function () {
+
+ console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
+ return this.constraint.dampingFactor;
+
+ },
+
+ set: function ( value ) {
+
+ console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
+ this.constraint.dampingFactor = value;
+
+ }
+
+ }
+
+ } );
+
+}() );