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authorRahiel Kasim <rahiel@protonmail.ch>2015-11-03 12:50:48 +0100
committerRahiel Kasim <rahiel@protonmail.ch>2015-11-03 12:50:48 +0100
commitff6ca6bb7e7cc577c635c5157aba3ad727462c07 (patch)
tree47302a4a94da38dd633a3c62b806cff4bc40e581
parentb18080d4169351e9fa6cc2a572b8eed8beb2504d (diff)
add dependencies badge, delete unused lib folder
-rw-r--r--README.md1
-rw-r--r--lib/OrbitControls.js1115
2 files changed, 1 insertions, 1115 deletions
diff --git a/README.md b/README.md
index efdbd86..c8628ce 100644
--- a/README.md
+++ b/README.md
@@ -3,6 +3,7 @@ Sunsistemo
<a href="https://js.org" target="_blank" title="JS.ORG | JavaScript Community">
<img src="https://logo.js.org/dark_tiny.png" width="77" alt="JS.ORG Logo"/></a>
+[![Dependency Status](https://david-dm.org/sunsistemo/sunsistemo.svg)](https://david-dm.org/sunsistemo/sunsistemo)
Sunsistemo is a numerical N-body simulator written in JavaScript.
[It runs completely in the browser](https://sunsistemo.js.org/). Given a set of
diff --git a/lib/OrbitControls.js b/lib/OrbitControls.js
deleted file mode 100644
index 500187b..0000000
--- a/lib/OrbitControls.js
+++ /dev/null
@@ -1,1115 +0,0 @@
-/**
- * @author qiao / https://github.com/qiao
- * @author mrdoob / http://mrdoob.com
- * @author alteredq / http://alteredqualia.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author erich666 / http://erichaines.com
- */
-/*global THREE, console */
-
-( function () {
-
- function OrbitConstraint ( object ) {
-
- this.object = object;
-
- // "target" sets the location of focus, where the object orbits around
- // and where it pans with respect to.
- this.target = new THREE.Vector3();
-
- // Limits to how far you can dolly in and out ( PerspectiveCamera only )
- this.minDistance = 0;
- this.maxDistance = Infinity;
-
- // Limits to how far you can zoom in and out ( OrthographicCamera only )
- this.minZoom = 0;
- this.maxZoom = Infinity;
-
- // How far you can orbit vertically, upper and lower limits.
- // Range is 0 to Math.PI radians.
- this.minPolarAngle = 0; // radians
- this.maxPolarAngle = Math.PI; // radians
-
- // How far you can orbit horizontally, upper and lower limits.
- // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
- this.minAzimuthAngle = - Infinity; // radians
- this.maxAzimuthAngle = Infinity; // radians
-
- // Set to true to enable damping (inertia)
- // If damping is enabled, you must call controls.update() in your animation loop
- this.enableDamping = false;
- this.dampingFactor = 0.25;
-
- ////////////
- // internals
-
- var scope = this;
-
- var EPS = 0.000001;
-
- // Current position in spherical coordinate system.
- var theta;
- var phi;
-
- // Pending changes
- var phiDelta = 0;
- var thetaDelta = 0;
- var scale = 1;
- var panOffset = new THREE.Vector3();
- var zoomChanged = false;
-
- // API
-
- this.getPolarAngle = function () {
-
- return phi;
-
- };
-
- this.getAzimuthalAngle = function () {
-
- return theta;
-
- };
-
- this.rotateLeft = function ( angle ) {
-
- thetaDelta -= angle;
-
- };
-
- this.rotateUp = function ( angle ) {
-
- phiDelta -= angle;
-
- };
-
- // pass in distance in world space to move left
- this.panLeft = function() {
-
- var v = new THREE.Vector3();
-
- return function panLeft ( distance ) {
-
- var te = this.object.matrix.elements;
-
- // get X column of matrix
- v.set( te[ 0 ], te[ 1 ], te[ 2 ] );
- v.multiplyScalar( - distance );
-
- panOffset.add( v );
-
- };
-
- }();
-
- // pass in distance in world space to move up
- this.panUp = function() {
-
- var v = new THREE.Vector3();
-
- return function panUp ( distance ) {
-
- var te = this.object.matrix.elements;
-
- // get Y column of matrix
- v.set( te[ 4 ], te[ 5 ], te[ 6 ] );
- v.multiplyScalar( distance );
-
- panOffset.add( v );
-
- };
-
- }();
-
- // pass in x,y of change desired in pixel space,
- // right and down are positive
- this.pan = function ( deltaX, deltaY, screenWidth, screenHeight ) {
-
- if ( scope.object instanceof THREE.PerspectiveCamera ) {
-
- // perspective
- var position = scope.object.position;
- var offset = position.clone().sub( scope.target );
- var targetDistance = offset.length();
-
- // half of the fov is center to top of screen
- targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
-
- // we actually don't use screenWidth, since perspective camera is fixed to screen height
- scope.panLeft( 2 * deltaX * targetDistance / screenHeight );
- scope.panUp( 2 * deltaY * targetDistance / screenHeight );
-
- } else if ( scope.object instanceof THREE.OrthographicCamera ) {
-
- // orthographic
- scope.panLeft( deltaX * ( scope.object.right - scope.object.left ) / screenWidth );
- scope.panUp( deltaY * ( scope.object.top - scope.object.bottom ) / screenHeight );
-
- } else {
-
- // camera neither orthographic or perspective
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
-
- }
-
- };
-
- this.dollyIn = function ( dollyScale ) {
-
- if ( scope.object instanceof THREE.PerspectiveCamera ) {
-
- scale /= dollyScale;
-
- } else if ( scope.object instanceof THREE.OrthographicCamera ) {
-
- scope.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom * dollyScale ) );
- scope.object.updateProjectionMatrix();
- zoomChanged = true;
-
- } else {
-
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
-
- }
-
- };
-
- this.dollyOut = function ( dollyScale ) {
-
- if ( scope.object instanceof THREE.PerspectiveCamera ) {
-
- scale *= dollyScale;
-
- } else if ( scope.object instanceof THREE.OrthographicCamera ) {
-
- scope.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / dollyScale ) );
- scope.object.updateProjectionMatrix();
- zoomChanged = true;
-
- } else {
-
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
-
- }
-
- };
-
- this.update = function() {
-
- var offset = new THREE.Vector3();
-
- // so camera.up is the orbit axis
- var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
- var quatInverse = quat.clone().inverse();
-
- var lastPosition = new THREE.Vector3();
- var lastQuaternion = new THREE.Quaternion();
-
- return function () {
-
- var position = this.object.position;
-
- offset.copy( position ).sub( this.target );
-
- // rotate offset to "y-axis-is-up" space
- offset.applyQuaternion( quat );
-
- // angle from z-axis around y-axis
-
- theta = Math.atan2( offset.x, offset.z );
-
- // angle from y-axis
-
- phi = Math.atan2( Math.sqrt( offset.x * offset.x + offset.z * offset.z ), offset.y );
-
- theta += thetaDelta;
- phi += phiDelta;
-
- // restrict theta to be between desired limits
- theta = Math.max( this.minAzimuthAngle, Math.min( this.maxAzimuthAngle, theta ) );
-
- // restrict phi to be between desired limits
- phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, phi ) );
-
- // restrict phi to be betwee EPS and PI-EPS
- phi = Math.max( EPS, Math.min( Math.PI - EPS, phi ) );
-
- var radius = offset.length() * scale;
-
- // restrict radius to be between desired limits
- radius = Math.max( this.minDistance, Math.min( this.maxDistance, radius ) );
-
- // move target to panned location
- this.target.add( panOffset );
-
- offset.x = radius * Math.sin( phi ) * Math.sin( theta );
- offset.y = radius * Math.cos( phi );
- offset.z = radius * Math.sin( phi ) * Math.cos( theta );
-
- // rotate offset back to "camera-up-vector-is-up" space
- offset.applyQuaternion( quatInverse );
-
- position.copy( this.target ).add( offset );
-
- this.object.lookAt( this.target );
-
- if ( this.enableDamping === true ) {
-
- thetaDelta *= ( 1 - this.dampingFactor );
- phiDelta *= ( 1 - this.dampingFactor );
-
- } else {
-
- thetaDelta = 0;
- phiDelta = 0;
-
- }
-
- scale = 1;
- panOffset.set( 0, 0, 0 );
-
- // update condition is:
- // min(camera displacement, camera rotation in radians)^2 > EPS
- // using small-angle approximation cos(x/2) = 1 - x^2 / 8
-
- if ( zoomChanged ||
- lastPosition.distanceToSquared( this.object.position ) > EPS ||
- 8 * ( 1 - lastQuaternion.dot( this.object.quaternion ) ) > EPS ) {
-
- lastPosition.copy( this.object.position );
- lastQuaternion.copy( this.object.quaternion );
- zoomChanged = false;
-
- return true;
-
- }
-
- return false;
-
- };
-
- }();
-
- };
-
-
- // This set of controls performs orbiting, dollying (zooming), and panning. It maintains
- // the "up" direction as +Y, unlike the TrackballControls. Touch on tablet and phones is
- // supported.
- //
- // Orbit - left mouse / touch: one finger move
- // Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
- // Pan - right mouse, or arrow keys / touch: three finter swipe
-
- THREE.OrbitControls = function ( object, domElement ) {
-
- var constraint = new OrbitConstraint( object );
-
- this.domElement = ( domElement !== undefined ) ? domElement : document;
-
- // API
-
- Object.defineProperty( this, 'constraint', {
-
- get: function() {
-
- return constraint;
-
- }
-
- } );
-
- this.getPolarAngle = function () {
-
- return constraint.getPolarAngle();
-
- };
-
- this.getAzimuthalAngle = function () {
-
- return constraint.getAzimuthalAngle();
-
- };
-
- // Set to false to disable this control
- this.enabled = true;
-
- // center is old, deprecated; use "target" instead
- this.center = this.target;
-
- // This option actually enables dollying in and out; left as "zoom" for
- // backwards compatibility.
- // Set to false to disable zooming
- this.enableZoom = true;
- this.zoomSpeed = 1.0;
-
- // Set to false to disable rotating
- this.enableRotate = true;
- this.rotateSpeed = 1.0;
-
- // Set to false to disable panning
- this.enablePan = true;
- this.keyPanSpeed = 7.0; // pixels moved per arrow key push
-
- // Set to true to automatically rotate around the target
- // If auto-rotate is enabled, you must call controls.update() in your animation loop
- this.autoRotate = false;
- this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
-
- // Set to false to disable use of the keys
- this.enableKeys = true;
-
- // The four arrow keys
- this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
-
- // Mouse buttons
- this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };
-
- ////////////
- // internals
-
- var scope = this;
-
- var rotateStart = new THREE.Vector2();
- var rotateEnd = new THREE.Vector2();
- var rotateDelta = new THREE.Vector2();
-
- var panStart = new THREE.Vector2();
- var panEnd = new THREE.Vector2();
- var panDelta = new THREE.Vector2();
-
- var dollyStart = new THREE.Vector2();
- var dollyEnd = new THREE.Vector2();
- var dollyDelta = new THREE.Vector2();
-
- var STATE = { NONE : - 1, ROTATE : 0, DOLLY : 1, PAN : 2, TOUCH_ROTATE : 3, TOUCH_DOLLY : 4, TOUCH_PAN : 5 };
-
- var state = STATE.NONE;
-
- // for reset
-
- this.target0 = this.target.clone();
- this.position0 = this.object.position.clone();
- this.zoom0 = this.object.zoom;
-
- // events
-
- var changeEvent = { type: 'change' };
- var startEvent = { type: 'start' };
- var endEvent = { type: 'end' };
-
- // pass in x,y of change desired in pixel space,
- // right and down are positive
- function pan( deltaX, deltaY ) {
-
- var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
-
- constraint.pan( deltaX, deltaY, element.clientWidth, element.clientHeight );
-
- }
-
- this.update = function () {
-
- if ( this.autoRotate && state === STATE.NONE ) {
-
- constraint.rotateLeft( getAutoRotationAngle() );
-
- }
-
- if ( constraint.update() === true ) {
-
- this.dispatchEvent( changeEvent );
-
- }
-
- };
-
- this.reset = function () {
-
- state = STATE.NONE;
-
- this.target.copy( this.target0 );
- this.object.position.copy( this.position0 );
- this.object.zoom = this.zoom0;
-
- this.object.updateProjectionMatrix();
- this.dispatchEvent( changeEvent );
-
- this.update();
-
- };
-
- function getAutoRotationAngle() {
-
- return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
-
- }
-
- function getZoomScale() {
-
- return Math.pow( 0.95, scope.zoomSpeed );
-
- }
-
- function onMouseDown( event ) {
-
- if ( scope.enabled === false ) return;
-
- event.preventDefault();
-
- if ( event.button === scope.mouseButtons.ORBIT ) {
-
- if ( scope.enableRotate === false ) return;
-
- state = STATE.ROTATE;
-
- rotateStart.set( event.clientX, event.clientY );
-
- } else if ( event.button === scope.mouseButtons.ZOOM ) {
-
- if ( scope.enableZoom === false ) return;
-
- state = STATE.DOLLY;
-
- dollyStart.set( event.clientX, event.clientY );
-
- } else if ( event.button === scope.mouseButtons.PAN ) {
-
- if ( scope.enablePan === false ) return;
-
- state = STATE.PAN;
-
- panStart.set( event.clientX, event.clientY );
-
- }
-
- if ( state !== STATE.NONE ) {
-
- document.addEventListener( 'mousemove', onMouseMove, false );
- document.addEventListener( 'mouseup', onMouseUp, false );
- scope.dispatchEvent( startEvent );
-
- }
-
- }
-
- function onMouseMove( event ) {
-
- if ( scope.enabled === false ) return;
-
- event.preventDefault();
-
- var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
-
- if ( state === STATE.ROTATE ) {
-
- if ( scope.enableRotate === false ) return;
-
- rotateEnd.set( event.clientX, event.clientY );
- rotateDelta.subVectors( rotateEnd, rotateStart );
-
- // rotating across whole screen goes 360 degrees around
- constraint.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );
-
- // rotating up and down along whole screen attempts to go 360, but limited to 180
- constraint.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );
-
- rotateStart.copy( rotateEnd );
-
- } else if ( state === STATE.DOLLY ) {
-
- if ( scope.enableZoom === false ) return;
-
- dollyEnd.set( event.clientX, event.clientY );
- dollyDelta.subVectors( dollyEnd, dollyStart );
-
- if ( dollyDelta.y > 0 ) {
-
- constraint.dollyIn( getZoomScale() );
-
- } else if ( dollyDelta.y < 0 ) {
-
- constraint.dollyOut( getZoomScale() );
-
- }
-
- dollyStart.copy( dollyEnd );
-
- } else if ( state === STATE.PAN ) {
-
- if ( scope.enablePan === false ) return;
-
- panEnd.set( event.clientX, event.clientY );
- panDelta.subVectors( panEnd, panStart );
-
- pan( panDelta.x, panDelta.y );
-
- panStart.copy( panEnd );
-
- }
-
- if ( state !== STATE.NONE ) scope.update();
-
- }
-
- function onMouseUp( /* event */ ) {
-
- if ( scope.enabled === false ) return;
-
- document.removeEventListener( 'mousemove', onMouseMove, false );
- document.removeEventListener( 'mouseup', onMouseUp, false );
- scope.dispatchEvent( endEvent );
- state = STATE.NONE;
-
- }
-
- function onMouseWheel( event ) {
-
- if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return;
-
- event.preventDefault();
- event.stopPropagation();
-
- var delta = 0;
-
- if ( event.wheelDelta !== undefined ) {
-
- // WebKit / Opera / Explorer 9
-
- delta = event.wheelDelta;
-
- } else if ( event.detail !== undefined ) {
-
- // Firefox
-
- delta = - event.detail;
-
- }
-
- if ( delta > 0 ) {
-
- constraint.dollyOut( getZoomScale() );
-
- } else if ( delta < 0 ) {
-
- constraint.dollyIn( getZoomScale() );
-
- }
-
- scope.update();
- scope.dispatchEvent( startEvent );
- scope.dispatchEvent( endEvent );
-
- }
-
- function onKeyDown( event ) {
-
- if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
-
- switch ( event.keyCode ) {
-
- case scope.keys.UP:
- pan( 0, scope.keyPanSpeed );
- scope.update();
- break;
-
- case scope.keys.BOTTOM:
- pan( 0, - scope.keyPanSpeed );
- scope.update();
- break;
-
- case scope.keys.LEFT:
- pan( scope.keyPanSpeed, 0 );
- scope.update();
- break;
-
- case scope.keys.RIGHT:
- pan( - scope.keyPanSpeed, 0 );
- scope.update();
- break;
-
- }
-
- }
-
- function touchstart( event ) {
-
- if ( scope.enabled === false ) return;
-
- switch ( event.touches.length ) {
-
- case 1: // one-fingered touch: rotate
-
- if ( scope.enableRotate === false ) return;
-
- state = STATE.TOUCH_ROTATE;
-
- rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
- break;
-
- case 2: // two-fingered touch: dolly
-
- if ( scope.enableZoom === false ) return;
-
- state = STATE.TOUCH_DOLLY;
-
- var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
- var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
- var distance = Math.sqrt( dx * dx + dy * dy );
- dollyStart.set( 0, distance );
- break;
-
- case 3: // three-fingered touch: pan
-
- if ( scope.enablePan === false ) return;
-
- state = STATE.TOUCH_PAN;
-
- panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
- break;
-
- default:
-
- state = STATE.NONE;
-
- }
-
- if ( state !== STATE.NONE ) scope.dispatchEvent( startEvent );
-
- }
-
- function touchmove( event ) {
-
- if ( scope.enabled === false ) return;
-
- event.preventDefault();
- event.stopPropagation();
-
- var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
-
- switch ( event.touches.length ) {
-
- case 1: // one-fingered touch: rotate
-
- if ( scope.enableRotate === false ) return;
- if ( state !== STATE.TOUCH_ROTATE ) return;
-
- rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
- rotateDelta.subVectors( rotateEnd, rotateStart );
-
- // rotating across whole screen goes 360 degrees around
- constraint.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );
- // rotating up and down along whole screen attempts to go 360, but limited to 180
- constraint.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );
-
- rotateStart.copy( rotateEnd );
-
- scope.update();
- break;
-
- case 2: // two-fingered touch: dolly
-
- if ( scope.enableZoom === false ) return;
- if ( state !== STATE.TOUCH_DOLLY ) return;
-
- var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
- var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
- var distance = Math.sqrt( dx * dx + dy * dy );
-
- dollyEnd.set( 0, distance );
- dollyDelta.subVectors( dollyEnd, dollyStart );
-
- if ( dollyDelta.y > 0 ) {
-
- constraint.dollyOut( getZoomScale() );
-
- } else if ( dollyDelta.y < 0 ) {
-
- constraint.dollyIn( getZoomScale() );
-
- }
-
- dollyStart.copy( dollyEnd );
-
- scope.update();
- break;
-
- case 3: // three-fingered touch: pan
-
- if ( scope.enablePan === false ) return;
- if ( state !== STATE.TOUCH_PAN ) return;
-
- panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
- panDelta.subVectors( panEnd, panStart );
-
- pan( panDelta.x, panDelta.y );
-
- panStart.copy( panEnd );
-
- scope.update();
- break;
-
- default:
-
- state = STATE.NONE;
-
- }
-
- }
-
- function touchend( /* event */ ) {
-
- if ( scope.enabled === false ) return;
-
- scope.dispatchEvent( endEvent );
- state = STATE.NONE;
-
- }
-
- function contextmenu( event ) {
-
- event.preventDefault();
-
- }
-
- this.dispose = function() {
-
- this.domElement.removeEventListener( 'contextmenu', contextmenu, false );
- this.domElement.removeEventListener( 'mousedown', onMouseDown, false );
- this.domElement.removeEventListener( 'mousewheel', onMouseWheel, false );
- this.domElement.removeEventListener( 'MozMousePixelScroll', onMouseWheel, false ); // firefox
-
- this.domElement.removeEventListener( 'touchstart', touchstart, false );
- this.domElement.removeEventListener( 'touchend', touchend, false );
- this.domElement.removeEventListener( 'touchmove', touchmove, false );
-
- document.removeEventListener( 'mousemove', onMouseMove, false );
- document.removeEventListener( 'mouseup', onMouseUp, false );
-
- window.removeEventListener( 'keydown', onKeyDown, false );
-
- }
-
- this.domElement.addEventListener( 'contextmenu', contextmenu, false );
-
- this.domElement.addEventListener( 'mousedown', onMouseDown, false );
- this.domElement.addEventListener( 'mousewheel', onMouseWheel, false );
- this.domElement.addEventListener( 'MozMousePixelScroll', onMouseWheel, false ); // firefox
-
- this.domElement.addEventListener( 'touchstart', touchstart, false );
- this.domElement.addEventListener( 'touchend', touchend, false );
- this.domElement.addEventListener( 'touchmove', touchmove, false );
-
- window.addEventListener( 'keydown', onKeyDown, false );
-
- // force an update at start
- this.update();
-
- };
-
- THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
- THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
-
- Object.defineProperties( THREE.OrbitControls.prototype, {
-
- object: {
-
- get: function () {
-
- return this.constraint.object;
-
- }
-
- },
-
- target: {
-
- get: function () {
-
- return this.constraint.target;
-
- },
-
- set: function ( value ) {
-
- console.warn( 'THREE.OrbitControls: target is now immutable. Use target.set() instead.' );
- this.constraint.target.copy( value );
-
- }
-
- },
-
- minDistance : {
-
- get: function () {
-
- return this.constraint.minDistance;
-
- },
-
- set: function ( value ) {
-
- this.constraint.minDistance = value;
-
- }
-
- },
-
- maxDistance : {
-
- get: function () {
-
- return this.constraint.maxDistance;
-
- },
-
- set: function ( value ) {
-
- this.constraint.maxDistance = value;
-
- }
-
- },
-
- minZoom : {
-
- get: function () {
-
- return this.constraint.minZoom;
-
- },
-
- set: function ( value ) {
-
- this.constraint.minZoom = value;
-
- }
-
- },
-
- maxZoom : {
-
- get: function () {
-
- return this.constraint.maxZoom;
-
- },
-
- set: function ( value ) {
-
- this.constraint.maxZoom = value;
-
- }
-
- },
-
- minPolarAngle : {
-
- get: function () {
-
- return this.constraint.minPolarAngle;
-
- },
-
- set: function ( value ) {
-
- this.constraint.minPolarAngle = value;
-
- }
-
- },
-
- maxPolarAngle : {
-
- get: function () {
-
- return this.constraint.maxPolarAngle;
-
- },
-
- set: function ( value ) {
-
- this.constraint.maxPolarAngle = value;
-
- }
-
- },
-
- minAzimuthAngle : {
-
- get: function () {
-
- return this.constraint.minAzimuthAngle;
-
- },
-
- set: function ( value ) {
-
- this.constraint.minAzimuthAngle = value;
-
- }
-
- },
-
- maxAzimuthAngle : {
-
- get: function () {
-
- return this.constraint.maxAzimuthAngle;
-
- },
-
- set: function ( value ) {
-
- this.constraint.maxAzimuthAngle = value;
-
- }
-
- },
-
- enableDamping : {
-
- get: function () {
-
- return this.constraint.enableDamping;
-
- },
-
- set: function ( value ) {
-
- this.constraint.enableDamping = value;
-
- }
-
- },
-
- dampingFactor : {
-
- get: function () {
-
- return this.constraint.dampingFactor;
-
- },
-
- set: function ( value ) {
-
- this.constraint.dampingFactor = value;
-
- }
-
- },
-
- // backward compatibility
-
- noZoom: {
-
- get: function () {
-
- console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
- return ! this.enableZoom;
-
- },
-
- set: function ( value ) {
-
- console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
- this.enableZoom = ! value;
-
- }
-
- },
-
- noRotate: {
-
- get: function () {
-
- console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
- return ! this.enableRotate;
-
- },
-
- set: function ( value ) {
-
- console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
- this.enableRotate = ! value;
-
- }
-
- },
-
- noPan: {
-
- get: function () {
-
- console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
- return ! this.enablePan;
-
- },
-
- set: function ( value ) {
-
- console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
- this.enablePan = ! value;
-
- }
-
- },
-
- noKeys: {
-
- get: function () {
-
- console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
- return ! this.enableKeys;
-
- },
-
- set: function ( value ) {
-
- console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
- this.enableKeys = ! value;
-
- }
-
- },
-
- staticMoving : {
-
- get: function () {
-
- console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
- return ! this.constraint.enableDamping;
-
- },
-
- set: function ( value ) {
-
- console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
- this.constraint.enableDamping = ! value;
-
- }
-
- },
-
- dynamicDampingFactor : {
-
- get: function () {
-
- console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
- return this.constraint.dampingFactor;
-
- },
-
- set: function ( value ) {
-
- console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
- this.constraint.dampingFactor = value;
-
- }
-
- }
-
- } );
-
-}() );